Resources
The following texts were instrumental to shaping The GAME of Innovation. They are powerful assets for any organization looking to amplify problem-solving capacity.
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Click on book title or cover to link to its Amazon page.
Beghetto, Ronald A. Beautiful Risks: Having the Courage to Teach and Learn Creatively. Rowman & Littlefield Publishers. 2018.
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Berger, Warren. A More Beautiful Question: The Power of Inquiry to Spark Breakthrough Ideas. Bloomsbury, USA. 2016.
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Brown, Sunni. The Doodle Revolution: Unlock the Power to Think Differently. Portfolio. 2015.
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Brown, Sunni. Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers. O'Reilly Media. 2010.
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Burke, Brian. Gamify: How Gamification Motivates People to do Extraordinary Things. Routledge. 2014.
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Burnett, Bill and Evans, Dave. Designing Your Life: How to Build a Well-Lived, Joyful Life. Knopf. 2016.
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Butler, Ava S. Mission Critical Meetings: 81 Practical Facilitation Techniques. Wheatmark. 2014.
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Buzan, Tony. The Mind Map Book: Unlock Your Creativity, Boost Your Memory, Change Your Life. Pearson BBS Active. 2010.
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Cain, Susan. Quiet: The Power of Introverts in a World that Can’t Stop Talking. Broadway Books. 2013.
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Carroll, Anna. The Feedback Imperative: How to Give Everyday Feedback to Speed Up Your Team’s Success. River Grove Books. 2014.
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Christensen, Tanner. The Creativity Challenge: Design, Experiment, Test, Innovate, Create, Inspire, and Unleash Your Genius. Adams Media. 2015.
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Conn, Charles and McLean, Robert. Bulletproof Problem Solving: The One Skill that Changes Everything. Wiley. 2019.
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Csikszentmihalyi, Mihaly. Creativity: Flow and the Psychology of Discovery and Invention. Harper Perennial. 2013.
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De Bono, Edward. Six Thinking Hats. Penguin UK. 2016.
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Dobrowolski, Patti. Drawing Solutions: How Visual Goal Setting will Change Your Life. Creative Genius Press. 2011.
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Epstein, Robert. The Big Book of Creativity Games: Quick, Fun Activities for Jumpstarting Innovation. McGraw Hill. 2000.
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Hohmann, Luke. Innovation Games: Creative Breakthrough Products through Collaborative Play. Pearson Education, Inc. 2007.
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IDEO.org. The Field Guide to Human-Centered Design. IDEO.org. 2015.
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Knapp, Jake, and Zeratsky, John and Kowitz, Braden. Sprint: How to Solve Big Problems and Test New Ideas in Just Five Days. Simon & Schuster. 2016.
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Kotter, John P. and Whitehead, Lorne A. Buy In: Saving Your Good Idea from Getting Shot Down. Harvard Business Review Press. 2010.
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Lewrick, Michael and Link, Patrick and Leifer, Larry. The Design Thinking Playbook: Mindful Digital Transformation of Teams, Products, Services, Businesses and Ecosystems. Wiley. 2018.
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Mahal, Artie. Facilitator’s and Trainer’s Toolkit: Engage and Energize Participants for Success in Meetings, Classes, and Workshops. Technics Publications, LLC. 2014.
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McElroy, Kathryn. Prototyping for Designers: Developing the Best Digital and Physical Products. O’Reiley Media. 2017.
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McLaughlin, Peter. Feedback Revolution: How to Give and Receive Effective Feedback. Java Creek Publishing. 2014.
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Olsen, Dan. The Lean Product Playbook: How to Innovate with Minimum Viable Products and Rapid Customer Feedback. Wiley. 2015.
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Ozenc, Kursat and Fajardo, Glenn. Rituals for Virtual Meetings: Creative Ways to Engage People and Strengthen Relationships. Wiley. 2021.
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Osterwalder, Alexander and Yves Pigneur. Business Model Generation: A Handbook for Visionaries, Game Changes, and Challengers. John Wiley and Sons. 2010.
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Proctor, Nicolas W. Game Designer’s Handbook: Reacting to the Past. CreateSpace Independent Publishing Platform, 4th edition. 2018.
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Ries, Eric. The Lean Startup: How Today’s Entrepreneurs Use Continuous Innovation to Create Radically Successful Entrepreneurs. Currency. 2011.
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Roam, Dan. The Back of the Napkin: Solving Problems and Selling Ideas with Pictures. Portfolio Penguin. 2013.
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Schmitz, Mike. How to Make Great Decisions. Wellspring. 2019.
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Seelig, Tina. inGenius: A Crash Course on Creativity. HarperOne. 2015.
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Silverstein, David and Samuel, Philip and DeCarlo, Neil. Innovator’s Toolkit: 50+ Techniques for Predictable and Sustainable Organic Growth. Wiley. 2009.
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Unger, Russ and Nunnally, Brad and Willis, Dan. Designing the Conversation: Techniques for Successful Facilitation. Pearson Education. 2013.
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Yaeger, Don. Great Teams: 16 Things High Performing Organizations Do Differently. Thomas Nelson. 2017.
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Young, Kathryn and Wood, Julia and Phillips, Gerald and Pederson, Douglas. Group Discussion: A Practical Guide to Participation and Leadership. Waveland Press, Inc. 2007.
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“Inspiring a new level of clarity
for my problem-solving approach!!!."
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Ramone Dickerson
Executive Chef and Co-Owner, 2 Fat 2 Flay