Top.jpg

Resources

The following texts were instrumental to shaping The GAME of Innovation. They are powerful assets for any organization looking to amplify problem-solving capacity.

Click on book title or cover to link to its Amazon page.

Beautiful Risks.jpeg
Doodle Revoluion.jpeg
Gamify.jpeg
Mission_Critical_Meetings_cover_FINAL_jpg-300x300.png
quiet-cover-674x1024.jpeg
creativity challenge.jpeg
creativity flow.jpeg
drawing solutions.jpeg
innovation games.jpeg
Sprint.jpg
design thinking playbook.jpeg
prototyping for designers.jpg
LeanProductPlaybook_Cover.png
business-model-generation-book-1874a4bc2c7835d8374b74522aea1f795931907367996d31b83ba62bc54
lean-startup_book-cover.jpeg
How to Make Great Decisions.jpeg
Innovator’s Toolkit-.jpeg
16 Things High Performing Organizations Do Differently.jpg

Beghetto, Ronald A. Beautiful Risks: Having the Courage to Teach and Learn Creatively. Rowman & Littlefield Publishers. 2018. 

Berger, Warren. A More Beautiful Question: The Power of Inquiry to Spark Breakthrough Ideas. Bloomsbury, USA. 2016.

Brown, Sunni. The Doodle Revolution: Unlock the Power to Think Differently. Portfolio. 2015.

Brown, Sunni. Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers.  O'Reilly Media. 2010. 

Burke, Brian. Gamify: How Gamification Motivates People to do Extraordinary Things. Routledge. 2014.

Burnett, Bill and Evans, Dave. Designing Your Life: How to Build a Well-Lived, Joyful Life. Knopf. 2016.

Butler, Ava S. Mission Critical Meetings: 81 Practical Facilitation Techniques. Wheatmark. 2014.

Buzan, Tony. The Mind Map Book: Unlock Your Creativity, Boost Your Memory, Change Your Life. Pearson BBS Active. 2010.

Cain, Susan. Quiet: The Power of Introverts in a World that Can’t Stop Talking. Broadway Books. 2013.

Carroll, Anna. The Feedback Imperative: How to Give Everyday Feedback to Speed Up Your Team’s Success. River Grove Books. 2014.

Christensen, Tanner. The Creativity Challenge: Design, Experiment, Test, Innovate, Create, Inspire, and Unleash Your Genius. Adams Media. 2015.

Conn, Charles and McLean, Robert. Bulletproof Problem Solving: The One Skill that Changes Everything. Wiley. 2019. 

Csikszentmihalyi, Mihaly. Creativity: Flow and the Psychology of Discovery and Invention. Harper Perennial. 2013. 

De Bono, Edward. Six Thinking Hats. Penguin UK. 2016.

 

Dobrowolski, Patti. Drawing Solutions: How Visual Goal Setting will Change Your Life. Creative Genius Press. 2011.

Epstein, Robert. The Big Book of Creativity Games: Quick, Fun Activities for Jumpstarting Innovation. McGraw Hill. 2000. 

Hohmann, Luke. Innovation Games: Creative Breakthrough Products through Collaborative Play. Pearson Education, Inc. 2007.

IDEO.org. The Field Guide to Human-Centered Design. IDEO.org. 2015.

Knapp, Jake, and Zeratsky, John and Kowitz, Braden. Sprint: How to Solve Big Problems and Test New Ideas in Just Five Days. Simon & Schuster. 2016.

Kotter, John P. and Whitehead, Lorne A. Buy In: Saving Your Good Idea from Getting Shot Down. Harvard Business Review Press. 2010.

Lewrick, Michael and Link, Patrick and Leifer, Larry. The Design Thinking Playbook: Mindful Digital Transformation of Teams, Products, Services, Businesses and Ecosystems. Wiley. 2018.

Mahal, Artie. Facilitator’s and Trainer’s Toolkit: Engage and Energize Participants for Success in Meetings, Classes, and Workshops. Technics Publications, LLC. 2014.

McElroy, Kathryn. Prototyping for Designers: Developing the Best Digital and Physical Products. O’Reiley Media. 2017.

McLaughlin, Peter. Feedback Revolution: How to Give and Receive Effective Feedback. Java Creek Publishing. 2014. 

Olsen, Dan. The Lean Product Playbook: How to Innovate with Minimum Viable Products and Rapid Customer Feedback. Wiley. 2015.

Ozenc, Kursat and Fajardo, Glenn. Rituals for Virtual Meetings: Creative Ways to Engage People and Strengthen Relationships. Wiley. 2021.

Osterwalder, Alexander and Yves Pigneur. Business Model Generation: A Handbook for Visionaries, Game Changes, and Challengers. John Wiley and Sons. 2010.

Proctor, Nicolas W. Game Designer’s Handbook: Reacting to the Past. CreateSpace Independent Publishing Platform, 4th edition. 2018. 

Ries, Eric. The Lean Startup: How Today’s Entrepreneurs Use Continuous Innovation to Create Radically Successful Entrepreneurs. Currency. 2011.

Roam, Dan. The Back of the Napkin: Solving Problems and Selling Ideas with Pictures. Portfolio Penguin. 2013.

Schmitz, Mike. How to Make Great Decisions. Wellspring. 2019.

Seelig, Tina. inGenius: A Crash Course on Creativity. HarperOne. 2015.

Silverstein, David and Samuel, Philip and DeCarlo, Neil. Innovator’s Toolkit: 50+ Techniques for Predictable and Sustainable Organic Growth. Wiley. 2009.

Unger, Russ and Nunnally, Brad and Willis, Dan. Designing the Conversation: Techniques for Successful Facilitation. Pearson Education. 2013.

Yaeger, Don. Great Teams: 16 Things High Performing Organizations Do Differently. Thomas Nelson. 2017.

Young, Kathryn and Wood, Julia and Phillips, Gerald and Pederson, Douglas. Group Discussion: A Practical Guide to Participation and Leadership. Waveland Press, Inc. 2007.

A-More-Beautiful-Question-Cover.png
Gamestorming.jpeg
designing-your-life.jpeg
mind map book.jpeg
feedback imperative.jpeg
bulletproof ps.jpeg
six thinking hats.jpeg
big book creativity games.jpg
Field Guide to Human Centered.jpeg
Buy in.jpeg
9781935504894.jpeg
feedback revolution.jpeg
rituals-for-virtual-meetings.jpeg
Game Designer’s Handbook.jpeg
back of the napkin.jpeg
ingenius.jpg
Designing the Conversation-.jpeg
Group Discussion- A Practical Guide to Participation and Leadership..jpg
Artboard 49@300x.png

“Inspiring a new level of clarity

for my problem-solving approach!!!."

Ramone Dickerson

Executive Chef and Co-Owner, 2 Fat 2 Flay